![]() Gex tells them to thrown in a secret agent suit and they've got themselves a deal. In the briefcase is a large amount of money. One of the agents slides a briefcase over to Gex after asking for his help again. Gex tells the agents everything he knows about Rez. After Gex wakes up, he realized that he's in an interrogation room. ![]() Gex declines and one of the agents resorts to hitting him over the head with a crowbar. Two government agents then appear and request Gex's help. ![]() However, his TV goes blank one day and Rez's face flashes rapidly on the screen. For two years Gex started his days watching Kung-Fu Theater until days and weeks blurred into one long telethon. In 1996, he retired from the public eye and resigned himself to a life of solitude. The game was followed by 1999's Gex 3: Deep Cover Gecko, which released on the PlayStation, Nintendo 64, and Game Boy Color.After defeating Rez, Gex became a celebrity. Critics' main concerns centered on the game's camera, graphics, low-polygon enemies, and simplicity. The Nintendo 64 release, due to hardware limitations, features six fewer levels than its PlayStation counterpart, but the release also includes one exclusive level, "Gecques Cousteau".Ĭritical reception of Gex: Enter the Gecko was mostly positive. Hundreds of voice-overs were recorded for the character Gex, but hardware constraints forced the Nintendo 64 version of the game to include only around one hundred samples. The Gex model was rebuilt with this perspective in mind, and much of the game's humor was inspired by Fox's animated television series The Simpsons, on which script writer Rob Cohen had previously worked as a writer. After creating the original Gex, which released for the 3DO Interactive Multiplayer, PC, Sega Saturn, and PlayStation in 1995, developer Crystal Dynamics sought a sequel in the form of a 3D platform video game in the style of Super Mario 64.
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